“You've got a decent team, but you're pitching a campfire story without showing me the matches or the s'mores.”
Story & Problem
5.0Your problem statement sounds like a philosophy lecture about 'social permanence,' and you waited until page 7 to tell me you're building a generic 'Co-Op ARPG Rogue-lite'.
Market Size
3.0You've creatively mashed two large markets together, then immediately undermined the 'Social' market by admitting it's dominated by mobile/casual — which your hardcore ARPG is not.
Business Model
4.0You talk a big game about 'forever-games' and LTV, but somehow forgot to mention how you plan to actually make money off these epic friendships.
Team
7.0Finally, something decent. Your team has some legitimate big-studio experience, which is a rare sight, though the CEO leading with 'modding StarCraft' is an interesting choice.
Traction & GTM
2.0Your current 'traction' is an R&D phase, and your 'Go-To-Market' strategy seems to be hoping players stumble into your prototype. This isn't a strategy, it's a wish.
Design & Clarity
5.0The aesthetic is clean, but the content goes from overly abstract buzzwords to a chaotic mess of game logos, leaving me more confused than enlightened about your actual game.
Save for Stories
Do you want to raise funds faster?
Don't attach a PDF. Track exactly who opens your deck, which slides they read, and how long they spend — with a free Suprdeck link.
Try Suprdeck Free